Once I got into the game, input latency was too noticeable to be forgiveable, with or without gamepad. Changing to WASD was a weird experience that didn't work the first two times I tried. Not only that, the default movement keys were the arrow keys (not WASD). The first five minutes of the game were spent fighting with control configuration, and the quirky gamepad support - the game was confused between keyboard/mouse and gamepad input, and would overlay both button prompts on top of each other. They announced release at PSX, so I rushed to Steam to buy it. I'd been following the game for a year, waiting for it to be finished (I've learned not to burn myself out on pre-release/Early Access). You can not sit in the corner sooner or later run out of ammunition, but you can not escape and into the open, because the enemies are evil and beat very painful.While the mechanics are sound and interesting, it's a game released in 2015 at a 4:3 aspect ratio, and a 30fps lock using the GameMaker engine (with all of the quirky business that affords). What it is? It does not matter! The main thing – that the terms of the mass of hostile mutants and you have only one life, and you do not want to part with it!Īlready at the stage of Early Access game happy high complexity, dynamic, extremely intense battles and literacy design behind all moving action. Taking on the role of one of the mutants, you’ll have to go through a lot of randomly generated levels on his way to the coveted Nuclear Throne. Growing from “Mojam 2013” -prototipa project is a fusion of the bagel and top-down shooter in the style of The Binding of Isaac. Nuclear Throne – a new game from Vlambeer duo, creators of Super Crate Box and Ridiculous Fishing.
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